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IMI Conference 2016 – New Voices

Saturday 17th September

This full day of presentations begins with the ever-popular New Voices session. We have six presenters eager to participate formally at the conference for the first time. At the end of this session, the audience will be invited to vote for the speaker who in their opinion gave the best presentation. The winner will receive the Julie Dorrington Membership Award, comprising a certificate and a prize of a year's free membership.

The digitisation of historical surgical tools for inclusion in an online learning module for the RCPSGlasgow and the Open University

Kirsty Earley

The preservation of historical artifacts is an important, yet difficult task for museums worldwide. There is a constant battle between preventing damage to the artifacts and increasing access to viewers, and this balance is difficult to attain.Curators are looking to new techniques to display collections, many turning to digitisation for online access. Presented here is a new method of digitising highly specular surgical artifacts held at The Royal College of Physicians and Surgeons of Glasgow. Close-range photogrammetry was applied to develop interactive digital models of a set of surgical tools. These models were then incorporated into an online learning module for students studying "Medicine and Society in Europe: 1500-1930s" at the Open University.It is hoped that results from this project can prove that close-range photogrammetry combined with virtual reality technology can be used by museum institutions worldwide as a cheap method of digitisation.

Workflow for the creation of an interactive anatomical learning application incorporating a 3D digital reconstruction of the cerebral ventricles using medical imaging data

Amy Manson, Matthieu Poyade and Paul Rea

The use of computer-aided learning in education can be advantageous, especially when interactive 3D models are used to aid learning of complex 3-dimensional structures. The anatomy of the cerebral ventricular system is difficult to fully understand as it is seldom seen in 3D, as is the flow of cerebrospinal fluid (CSF). Using MR images of the ventricular system of the brain and several widely available commercial and free software packages, the techniques of 3D modelling, texturing, sculpting, image editing and animations were combined to create a workflow for the creation of an interactive education and training application. This was focussed on cerebral ventricular system anatomy and the flow of CSF.  A robust methodology was produced, resulting in an interactive learning application detailing the anatomy of the cerebral ventricles and flow of CSF, using an anatomically accurate 3D model. The workflow presented shows how tutorials, animations and self-assessment tools can also be embedded into the training application. This study showed that an interactive educational and training package could be created for both specialist and non-specialist users, aiding understanding of an otherwise complex area of anatomy. This workflow methodology could be applied to other complex areas of anatomy to aid understanding.

Visualising the Unknown: the surgical safety checklist in sequential art forms

Emmanouil Kapazoglou

Fear of the unknown, loss of control and concerns about safety are often causes for anxiety in patients before surgery. The WHO Surgical Safety Checklist improves surgical safety by bridging gaps in communication and by visualising the unknown. Information on the Checklist in the form of a comic can improve patients’ and the public perception of surgery in the same way. A medical artist observed the patient’s journey through a surgical theatre. A photographic and a digitally painted sequence of images were created depicting safety procedures in the theatre, such as the implementation of the Checklist. The two sequences were uploaded on together with a questionnaire. 82 respondents compared the two sequences and rated their overall experience of browsing information on the WHO Surgical Safety Checklist in the form of sequential art. A digitally painted depiction of scenes from surgery was preferred over a photographic one. Information on the checklist in sequential art improved the respondent’s perception of surgical safety.Ideally the audience will notice the different outcomes between photography and illustration and see how they can be applied to different purposes.

Making Sense - Delivering a service without discrimination

Lorna Mattocks and Khristopher Swann

As clinical photographers, we recognise the importance of effective communication, but occasionally, barriers can present challenges in this communication which can affect the delivery of a quality service.Sensory impairment such as hearing and sight loss affects millions of people in the UK and we have a legal duty, under the Equality Act 2010 to ensure equal access to health care for all.  A proactive approach should be adopted ensuring that communication needs are met and that our working practise provides a non-discriminatory service.Study was undertaken in the Media Resources Centre in University Hospital of Wales, Cardiff, evaluating the service from the perspective of a patient with a sensory impairment.  What improvements can we make in our place of work to meet the needs of people with a sensory impairment?  This presentation identifies the findings and makes simple recommendations, of where improvements can be made to meet needs of people with sensory impairment, providing an equal service for all.

Interactive 3d anatomy for real-time rendering

Nicky Webster

Creating 3D models for real-time rendering has many rules and responsibilities that must be adhered to in order for the computer to create images fast enough that the viewer can interact with in a virtual environment. My presentation will focus on the difference in approach for pre-rendered media with real-time 3D, and reveal some of the methods and workflows employed by professional game artists to create the illusion of visual detail while on a polygonal budget.

Creating interactive 3D platforms

Caitlin Monney and Nils Schaetti

Professional requests for an alternative to dissection-lead ENT training prompted the creation of an easily accessible anatomically accurate model of the TB. Traditional cadaveric models are limited by cost, time consumption, and accessibility, especially paediatric cadavers. We set out to create and assess an online 3D juvenile temporal bone model as a teaching and surgical planning aid in otolaryngology training. The creation of the ENT3D platform lead to the later commission of the BeBopBrain platform hosting 3D models of fetal brains at three stages of in utero development.  Method - ENT3D: We re-grouped CT images, drilling footage and anatomical slides to create an online interactive 3D platform of a paediatric temporal model. Seven otolaryngologists navigated the platform for over 15 minutes each. The platform was evaluated using an eleven-part questionnaire using a five-point Likert scale.  Results - All otolaryngologists agreed that the platform was easy to navigate and was a significantly useful educational and visual tool; 3/7 ranked it “considerably useful”, 4/7 ranked it “extremely”. The participants also agreed that the platform had excellent interactive functionality, and adaptability to all levels of teaching.  Conclusions - This new model offers an affordable, accessible and re-usable simulated paediatric temporal bone as an alternative to the traditional cadaveric training model. Our small study shows that 3D simulation models of the paediatric temporal bone are an effective teaching adjunct to traditional surgical training. The generation of simulation models for complex anatomical structures such as the temporal bone should be encouraged and incorporated into otolaryngology surgical training.  The talk - Briefly discuss the products created, their added value to a specific medical teaching environment and medical training and planning, as well as offering user friendly, simple interfaces accessible to all levels of education (this is more prospective client based).- Mainly explore the techniques and softwares used to create the contents of the platforms, and discuss what future developments will be added to the platforms which were built with the intent of evolving through time and with the latest teaching tools available (this may be more teaching based).



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